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Video Game Character Costumes

257 game characters in the archive, each with costume listings, wig and prop sourcing, 3D files and DIY guides. Start with the gallery below, then use the buying guide to decide what to buy, what to commission, and what to build.

Ranked by how often cosplayers search for the build. Open a dossier for retailer listings, wig specs, printable files and community photos.

Costumes by game franchise

Final Fantasy

Tailored jackets, pauldrons and oversized weapons. Most builds are a sewing base plus one big foam or 3D-printed hero prop.

Genshin Impact & HoYoverse

Heavy on layered fabric, trims and glowing accents. Off-the-rack sets are widely available; wigs usually need styling.

The Legend of Zelda

Tunics, leather-look belts and a shield/sword pair. Foam armour and a printed Master Sword carry the silhouette.

Overwatch & hero shooters

Full armour kits. Plan these as 3D-print or EVA-foam projects with a bodysuit underlay rather than a sewing build.

Soulslike & dark fantasy

Weathering is the whole build. Buy a plain base, then dye, sand and dry-brush it until it reads as battle-worn.

Buying guide

The costume base: buy, commission, or sew

Most video game characters wear something structured — a coat, a uniform, a bodysuit — so the base decides how the whole build reads. Pre-made sets from cosplay retailers are the fastest route and fine for stage-distance photos; a commission gets you fabric weight and fit that survives close-ups; sewing yourself is the cheapest per-costume once you own the pattern and machine.

  • Compare at least two retailers on the same character — cut and fabric vary a lot between sellers.
  • Read the size chart in centimetres, not the S/M/L label; most cosplay sizing runs small.
  • Budget for alterations: hemming and taking in a waist is normal even on a good set.
  • Check whether the listing includes the accessories in the promo photo — often it does not.

Armour and weapon props

Game designs love oversized swords, pauldrons and gauntlets. EVA foam is light, cheap and forgiving — the default for large armour. 3D printing wins on small, detailed parts: emblems, buckles, gun bodies, filigree. Combining both (foam mass, printed detail) keeps a big build wearable for a full convention day.

  • Weigh the piece before you commit — anything over the shoulders needs a harness.
  • Seal foam with heat and contact cement before priming, or paint will crack at the seams.
  • Check convention weapon policy: most require blunt, non-metal props with a peace-bond.
  • Plan travel — build oversized weapons in sections with a magnet or dowel join.

Wigs and hair

Game hair is stylised: sharp spikes, unnatural colours, volume no human head produces. Buy a wig one shade lighter than reference art (photos read darker) and style it yourself with got2b glued spiking gel and low heat. A lace-front is worth the extra cost for characters with an exposed hairline.

  • Match the hair colour to the in-game model, not to fan art.
  • Buy extra wefts in the same colour for spikes, buns and clip-on ponytails.
  • Use a wig cap plus a couple of pins — game wigs are heavy and shift.
  • Style before the convention, then transport it on a foam head in a box.

Shoes, gloves and small accessories

The parts people skip are the parts that date a photo. Boot covers over comfortable shoes beat character boots you cannot walk in. Gloves, belts and holsters are cheap to buy plain and repaint. Contacts finish an unnatural eye colour — buy prescription-grade from a licensed seller only.

  • Boot covers over your own broken-in shoes for anything longer than an hour.
  • Spray-dye plain accessories rather than hunting for exact-colour listings.
  • Buy contacts early — shipping and prescription checks take weeks.
  • Pack a repair kit: safety pins, hot glue sticks, super glue, matching thread.

Budgeting a game cosplay

A simple platformer or modern-clothes character lands well under a costume-plus-wig budget. A layered RPG outfit roughly doubles that once trims and a styled wig are included. Full armour is a different category entirely — treat the materials, paint and tooling as the real cost and the fabric underlayer as the cheap part.

  • Start with a character whose silhouette you can hit with two or three purchased pieces.
  • Spend the money on the piece the camera looks at: the wig and the hero prop.
  • Reuse a bodysuit, boots and a wig cap across builds.
  • Buy in the order things ship: contacts and wig first, fabric last.

Video game cosplay FAQ

What is the easiest video game character costume for a beginner?
Pick a character whose outfit is mostly normal clothing with one recognisable accessory — a Nintendo platformer character, a modern-dress RPG protagonist, or a Pokémon trainer. You can assemble the base from separates, then spend your effort on the wig and the single signature prop that makes the character readable.
Should I buy a video game costume or make it myself?
Buy when the design is a standard garment shape and you need it by a fixed convention date. Make it when the character has an unusual silhouette, when you need a specific fit, or when no seller offers the variant you want. Many builds are a hybrid: a purchased base with hand-made armour, trims and props.
How much does a video game cosplay cost?
A simple purchased outfit with a wig is the low end. A layered RPG costume with trims, boots and a styled wig is roughly double that. A full armour build is priced by materials and tools — foam, filament, primer, paint and a respirator — plus the weeks of work, so cost scales with how much of the character is armour rather than fabric.
What material should I use for game armour and weapons?
EVA foam for large, curved armour because it is light and cheap; 3D printing for small, detailed parts like emblems, buckles and gun bodies; worbla or thermoplastic for pieces that need to hold a sharp edge. Most convention-ready builds mix foam mass with printed detail and finish everything with primer, paint and a sealant.
Are prop weapons allowed at conventions?
Almost always, with conditions. Typical rules require props to be blunt, made of non-metal materials, and peace-bonded at a weapons check when you arrive. Length limits are common. Check the specific convention's policy before you build, and design oversized weapons to break down for transport.
How do I get the colours right for a game character?
Use in-game screenshots and the official 3D model rather than fan art, and check the character under neutral lighting in-game. Order fabric and wig swatches when you can — screens over-saturate. When in doubt, go one shade lighter than the reference; photography and convention lighting darken everything.
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